Difference between revisions of "Hypering"
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Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining. | Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining. | ||
− | Note: You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.) | + | '''Note''': You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.) |
See also Sectors | See also Sectors |
Latest revision as of 23:57, 20 June 2007
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Hypering Basics
The sectors in the Violet Sector are so far apart that it would take ages for a space ship to go from one sector to another. This is why all ships are fitted with a hyperdrive, which dramatically shortens travel time. The only downside is that once engaged in hyperdrive, there is no way back. This is why some ships have a bright red "hyper" button.
Hypering
Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining.
Note: You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.)
See also Sectors
Hypering 'Jump Gates' allow you to hyper from one sector to another. Available Jump Gates for each sector are displayed on the Galactic Map by white lines between the corresponding sectors.
Spacial Anomalies
Sometimes a gate opens up in space between two sectors that are uncharted by the Galactic Map, as they are not permanently open. Scientists have speculated that these anomalies have patterns. Any patterns are left for you and your Legion to discover yourselves.