Difference between revisions of "Hypering"

From TVS Wiki
Jump to navigationJump to search
 
Line 7: Line 7:
 
Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining.
 
Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining.
  
Note: You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.)
+
'''Note''': You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.)
  
 
See also Sectors
 
See also Sectors

Latest revision as of 23:57, 20 June 2007

Manual Menu
Main Page
Forum
Player Gallery
Player Locations
Fan Sites

General Help
Tutorial
Getting started
Faq
Rules
Quick reference quide
Playing by WAP

Warfare
Attacking
Repairing
Hypering
Being destroyed
Scoring points
Pickups

Communications
Messaging
Tara's Bar
Taunts

Ships
Basic ships
Capital ships
Ajaxian ships
Boraxian ships
Krilgorian ships
Tibran ships

Miscellaneous
Legion Commanders
squadrons
History
Legion descriptions
Going Awol
Edit your TVS account

Sectors
Galactic map
Dominating sectors
Sector types
Bases \ Home sectors

Home Worlds
Tibrar
Planet Krilgore
Boraxus
Ajaxus

Quadrant Sectors
Tripe
Orbital
Garen
Aquarious

Giant Sectors
The Three Suns
Southern Sector
Red Sky City
Canopus West
Moons of Kaarp
Dreadlar
Apollo Sector
81103

Outer Ring Sectors
Acrador
C.T.6
Mattas Head
Perosis
Star City
The Tibran Mining Colony
Dragor
Durius Highlands

Other Sectors
The Asteroid Field
New Sector Alpha
The Uncharted Sector

Hypering Basics

The sectors in the Violet Sector are so far apart that it would take ages for a space ship to go from one sector to another. This is why all ships are fitted with a hyperdrive, which dramatically shortens travel time. The only downside is that once engaged in hyperdrive, there is no way back. This is why some ships have a bright red "hyper" button.

Hypering

Hypering allows you to move to other sectors in the Galaxy. Hypering to another sector requires 3 moves and it will take you a whole turn to arrive at your destination. Whilst you are in between sectors you cannot scan either sector, but can use the self repair function if damaged and have moves remaining.

Note: You cannot hyper during the last 15 minutes of a turn, or during the first 5 minutes of a turn. (In Frantic type games however, when turns are only 15 minutes long instead of the usual 3 hours, you cannot hyper during the last minute or during the first minute of a turn.)

See also Sectors

Hypering 'Jump Gates' allow you to hyper from one sector to another. Available Jump Gates for each sector are displayed on the Galactic Map by white lines between the corresponding sectors.

Spacial Anomalies

Sometimes a gate opens up in space between two sectors that are uncharted by the Galactic Map, as they are not permanently open. Scientists have speculated that these anomalies have patterns. Any patterns are left for you and your Legion to discover yourselves.