<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://manual.violetsector.com//index.php?action=history&amp;feed=atom&amp;title=Home_Sector</id>
	<title>Home Sector - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manual.violetsector.com//index.php?action=history&amp;feed=atom&amp;title=Home_Sector"/>
	<link rel="alternate" type="text/html" href="https://manual.violetsector.com//index.php?title=Home_Sector&amp;action=history"/>
	<updated>2026-05-08T17:45:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=1801&amp;oldid=prev</id>
		<title>Ecvej at 18:56, 13 March 2008</title>
		<link rel="alternate" type="text/html" href="https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=1801&amp;oldid=prev"/>
		<updated>2008-03-13T18:56:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:56, 13 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of every game, all bases are fully repaired to their maximum [[hitpoints]]. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap from ships that have been destroyed, and then dumping it onto your base. If your base is damaged, any scrap dumped will contribute to the base repair operation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of every game, all bases are fully repaired to their maximum [[hitpoints]]. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap from ships that have been destroyed, and then dumping it onto your base. If your base is damaged, any scrap dumped will contribute to the base repair operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only repair ships and carriers have the ability to collect and dump scrap. Collecting and dumping scrap each require 1 move. There is a limit of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5000 &lt;/del&gt;units of scrap that may be carried in a ship&amp;#039;s hold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only repair ships and carriers have the ability to collect and dump scrap. Collecting and dumping scrap each require 1 move. There is a limit of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2500 &lt;/ins&gt;units of scrap that may be carried in a ship&amp;#039;s hold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scrap and supplies are regularly generated in New Sector Alpha every turn, so it can be a good strategy to hold that sector and a path to your home base to allow your repair ships to safely cargo the scrap and supplies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scrap and supplies are regularly generated in New Sector Alpha every turn, so it can be a good strategy to hold that sector and a path to your home base to allow your repair ships to safely cargo the scrap and supplies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ecvej</name></author>
		
	</entry>
	<entry>
		<id>https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=792&amp;oldid=prev</id>
		<title>Guderian at 14:42, 30 April 2007</title>
		<link rel="alternate" type="text/html" href="https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=792&amp;oldid=prev"/>
		<updated>2007-04-30T14:42:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:42, 30 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Base Strength ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Base Strength ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of every game, all bases are fully repaired to their maximum hitpoints. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap from ships that have been destroyed, and then dumping it onto your base. If your base is damaged, any scrap dumped will contribute to the base repair operation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of every game, all bases are fully repaired to their maximum &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;hitpoints&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap from ships that have been destroyed, and then dumping it onto your base. If your base is damaged, any scrap dumped will contribute to the base repair operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only repair ships and carriers have the ability to collect and dump scrap. Collecting and dumping scrap each require 1 move. There is a limit of 5000 units of scrap that may be carried in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships &lt;/del&gt;hold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only repair ships and carriers have the ability to collect and dump scrap. Collecting and dumping scrap each require 1 move. There is a limit of 5000 units of scrap that may be carried in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship&amp;#039;s &lt;/ins&gt;hold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scrap and supplies are regularly generated in New Sector Alpha every turn, so it can be a good strategy to hold that sector and a path to your home base to allow your repair ships to safely cargo the scrap and supplies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scrap and supplies are regularly generated in New Sector Alpha every turn, so it can be a good strategy to hold that sector and a path to your home base to allow your repair ships to safely cargo the scrap and supplies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Base Destruction ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Base Destruction ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The LC may initiate a base self destruct sequence which, once activated, counts down for 4 ticks before detonating. This countdown may be aborted by at least 20% of pilots voting to do so. When a base is destroyed, by any means, the explosion and resulting shockwave damages all ships in the vicinity of the sector by 33% of their maximum HP&amp;#039;s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;LC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;may initiate a base &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;self destruct&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;sequence which, once activated, counts down for 4 ticks before detonating. This countdown may be aborted by at least 20% of pilots voting to do so. When a base is destroyed, by any means, the explosion and resulting shockwave damages all ships in the vicinity of the sector by 33% of their maximum HP&amp;#039;s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are destroyed and you base has been too, your ejection pod will be collected by a new legion and you will be expected to begin flying for them instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are destroyed and you base has been too, your ejection pod will be collected by a new legion and you will be expected to begin flying for them instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guderian</name></author>
		
	</entry>
	<entry>
		<id>https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=789&amp;oldid=prev</id>
		<title>Suicide: New page: == Base Strength == At the start of every game, all bases are fully repaired to their maximum hitpoints. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap...</title>
		<link rel="alternate" type="text/html" href="https://manual.violetsector.com//index.php?title=Home_Sector&amp;diff=789&amp;oldid=prev"/>
		<updated>2007-04-30T10:29:15Z</updated>

		<summary type="html">&lt;p&gt;New page: == Base Strength == At the start of every game, all bases are fully repaired to their maximum hitpoints. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Base Strength ==&lt;br /&gt;
At the start of every game, all bases are fully repaired to their maximum hitpoints. (125,000HP) You can increase the maximum hitpoints of your base by collecting scrap from ships that have been destroyed, and then dumping it onto your base. If your base is damaged, any scrap dumped will contribute to the base repair operation.&lt;br /&gt;
&lt;br /&gt;
Only repair ships and carriers have the ability to collect and dump scrap. Collecting and dumping scrap each require 1 move. There is a limit of 5000 units of scrap that may be carried in a ships hold.&lt;br /&gt;
&lt;br /&gt;
Scrap and supplies are regularly generated in New Sector Alpha every turn, so it can be a good strategy to hold that sector and a path to your home base to allow your repair ships to safely cargo the scrap and supplies.&lt;br /&gt;
&lt;br /&gt;
== Base Defences ==&lt;br /&gt;
All home bases have an automatic defence system consisting of cloaked, automatic cannons floating in space and powerful turret guns on the base itself. It is impossible to disable or destroy the cloaked, space based auto-cannons around the base, but obviously the turrets on the base will be destroyed when the base is destroyed.&lt;br /&gt;
&lt;br /&gt;
The cloaked auto cannons will attack and lightly damage all enemy ship in the area each turn. The base turrets will fire upon any enemy making any form of attacking run, whether it be on the base itself or on a defending friendly ship. Due to the ferocity of the crossfire generated by these defence systems, even cloaked ships will suffer damage whilst assaulting an enemy base&lt;br /&gt;
&lt;br /&gt;
== Base Destruction ==&lt;br /&gt;
The LC may initiate a base self destruct sequence which, once activated, counts down for 4 ticks before detonating. This countdown may be aborted by at least 20% of pilots voting to do so. When a base is destroyed, by any means, the explosion and resulting shockwave damages all ships in the vicinity of the sector by 33% of their maximum HP&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
If you are destroyed and you base has been too, your ejection pod will be collected by a new legion and you will be expected to begin flying for them instead.&lt;/div&gt;</summary>
		<author><name>Suicide</name></author>
		
	</entry>
</feed>