Difference between revisions of "Pickups"
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{| | {| | ||
| − | !Pickup | + | !Pickup!!Effect!!Useful Situations |
|- | |- | ||
|No Pickup||None||Never | |No Pickup||None||Never | ||
|- | |- | ||
| − | + | |Explosive Pickup||Damages you for 100-450 hitpoints||Can allow repairers to score off you if your fleet is doing nothing, but usually useless and irritating. | |
| − | Explosive Pickup | + | |- |
| − | Triple Attack | + | |Triple Attack||Allows you to attack one enemy in your sector (including cloaked ships) for triple damage.||When you're attempting to kill a cloaker, although they're also useful against other ships. |
| − | Free Attack | + | |- |
| − | Decoy | + | |Free Attack||Allows you to attack one enemy in your sector (including cloaked ships) without using a move.||When you're attempting to kill a cloaker, although they're also useful against other ships. |
| − | Explosive Decoy | + | |- |
| − | Point Pickup | + | |Decoy||Creates a decoy ship in your sector, which has the same apparent hitpoints and score as you.||Any time, although other pickups are more useful |
| − | Repair pickup | + | |- |
| − | Half-max repair | + | |Explosive Decoy||As for Decoy, but does 10 damage to any ship firing on it.||As for Decoy |
| − | Invulnerability | + | |- |
| − | Random Hypergate | + | |Point Pickup||Adds a number of points (100-300) to your score||Any time. |
| + | |- | ||
| + | |Repair pickup||Adds a number of hitpoints to your total (100-450)||When you're damaged. | ||
| + | |- | ||
| + | |Half-max repair||Repairs you for half of your maximum hitpoints||Particularly useful when badly damaged. | ||
| + | |- | ||
| + | |Invulnerability||Makes your ship invulnerable to attack for the remainder of the current turn. Uncloaks you if cloaked.||Any time you're being shot at. Potentially lethal (for you) if you're cloaked in an enemy fleet. | ||
| + | |- | ||
| + | |Random Hypergate||Transports you to a random sector instantly if activated||Only if you're in danger of dying, because it could potentially land you in an enemy fleet. | ||
Revision as of 16:54, 27 May 2007
| Position | Name | Legion | Score | Destroyed |
|---|---|---|---|---|
| 1 | grolsch {V} | Tibran | 225733 | N/A |
| Pickup | Effect | Useful Situations |
|---|---|---|
| No Pickup | None | Never |
| Explosive Pickup | Damages you for 100-450 hitpoints | Can allow repairers to score off you if your fleet is doing nothing, but usually useless and irritating. |
| Triple Attack | Allows you to attack one enemy in your sector (including cloaked ships) for triple damage. | When you're attempting to kill a cloaker, although they're also useful against other ships. |
| Free Attack | Allows you to attack one enemy in your sector (including cloaked ships) without using a move. | When you're attempting to kill a cloaker, although they're also useful against other ships. |
| Decoy | Creates a decoy ship in your sector, which has the same apparent hitpoints and score as you. | Any time, although other pickups are more useful |
| Explosive Decoy | As for Decoy, but does 10 damage to any ship firing on it. | As for Decoy |
| Point Pickup | Adds a number of points (100-300) to your score | Any time. |
| Repair pickup | Adds a number of hitpoints to your total (100-450) | When you're damaged. |
| Half-max repair | Repairs you for half of your maximum hitpoints | Particularly useful when badly damaged. |
| Invulnerability | Makes your ship invulnerable to attack for the remainder of the current turn. Uncloaks you if cloaked. | Any time you're being shot at. Potentially lethal (for you) if you're cloaked in an enemy fleet. |
| Random Hypergate | Transports you to a random sector instantly if activated | Only if you're in danger of dying, because it could potentially land you in an enemy fleet. |