Difference between revisions of "TVS - mini"

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== Game Play ==
 
== Game Play ==
 
*'''Hypering'''
 
*'''Hypering'''
Hypering will be very simular to TVS, you will jump from sector to sector, but this will be represented alot faster in TVS - mini, hypering will take 5 secs X your SPD stat. There is no jump gate restrictions as ticks no longer come into play as it is a real-time game.  
+
Hypering will be very simular to TVS, you will jump from sector to sector, but this will be represented alot faster in TVS - mini, hypering will take 5 secs X your SPD stat. There is no jump gate restrictions as ticks no longer come into play as it is a real-time game. Although it will take 30 secs for your Hyper Engines (HE) to cool and be able to hyper again.  
 
*'''Firing'''  
 
*'''Firing'''  
 
The Standard Firing Equipment (SFE) is equipped with a five-round Energy Pattern. Replacing the EP will take you approximately 30 seconds, and rotating the EP takes approximately 6 seconds.Thus your SFE can fire at max speed 5 rounds per minute.
 
The Standard Firing Equipment (SFE) is equipped with a five-round Energy Pattern. Replacing the EP will take you approximately 30 seconds, and rotating the EP takes approximately 6 seconds.Thus your SFE can fire at max speed 5 rounds per minute.
  
 
[[Category:Fan Fictions]]
 
[[Category:Fan Fictions]]

Revision as of 04:47, 22 June 2007

What is it?

A mini game based of TVS and HnD2.

Basics

Almost the exact as TVS with a lil add-ons and such.

  • Tuttle Shuttle

The basic ship you start with, able to be equiped with one of the four upgrades.

  • Shuttle Upgrades
  1. Fighter : The Combat Force of the galaxy, gains points from hitting other ships.
  2. Cloaker : Recon Master, able to cloak and detect enemy ships from a sector away.
  3. Bomber : Back Bone of any Fleet, gains few point from dogfights but packs a punch on HWs and Towers
  4. Repper : A must for any Legion, gains points from repping friendly ships and enhancing towers capibilities.
  • Ship Stats (Will be tweaked and tested)
  1. Fighters : 300 HP 7 Attack 3 Shields 5 Speed
  2. Cloakers : 200 HP 6 Attack 2 Shields 7 Speed
  3. Bombers : 250 HP 4 Attack 7 Shields 4 Speed
  4. Reppers : 350 HP 0 Attack 9 Shields 6 Speed
  • Fuel

The speed of your ship is determined by the amount of fuel you have. The more fuel you have, the more speed you can acquire. Fuel drains each time you hyper and takes 1 sec per Gallon to refill. You can only refill at HW or Built Fuel Towers. If you run out of fuel you land on last sector hypered to and must await a repper to refill your tanks.

  • Pilot Skills

There are now 3 skills a pilot can acquire.

  1. Combat : skill that determines how much damage is dealt to ships you are in combat with
  2. Piloting : skill that determines how well you can dodge enemy shots fired at you, thus decreasing damage dealt to your ship
  3. Engineering : skill that determines your capability of aiding in the construction, repair and destruction of buildings, your cloaking capability and the time needed to lead ships to your repair and refuel dock

Game Play

  • Hypering

Hypering will be very simular to TVS, you will jump from sector to sector, but this will be represented alot faster in TVS - mini, hypering will take 5 secs X your SPD stat. There is no jump gate restrictions as ticks no longer come into play as it is a real-time game. Although it will take 30 secs for your Hyper Engines (HE) to cool and be able to hyper again.

  • Firing

The Standard Firing Equipment (SFE) is equipped with a five-round Energy Pattern. Replacing the EP will take you approximately 30 seconds, and rotating the EP takes approximately 6 seconds.Thus your SFE can fire at max speed 5 rounds per minute.