Difference between revisions of "TVS - mini"

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A mini game based of TVS and HnD2.  
 
A mini game based of TVS and HnD2.  
  
== Basics ==
+
= Basics =
 
Almost the exact as TVS with a lil add-ons and such.  
 
Almost the exact as TVS with a lil add-ons and such.  
*'''Fuel'''
+
=='''Tuttle Shuttle'''==
All ships are based of fuel, and it will be determined by your speed of your ship.
+
The basic ship you start with, able to be equipped with one of the four upgrades.  
Fuel is still being tweeked around atm. (1 sector jump per Spd point)
+
=='''Shuttle Upgrades'''==
*'''Tuttle Shuttle'''
+
# ''Fighter'' : The Combat Force of the galaxy, gains points from hitting other ships.  
The basic ship you start with, able to be equiped with one of the four upgrades.  
 
*'''Shuttle Upgrades'''
 
# ''Fighter'' : The Combat force of the galaxy, gains points from hitting other ships.  
 
 
# ''Cloaker'' : Recon Master, able to cloak and detect enemy ships from a sector away.  
 
# ''Cloaker'' : Recon Master, able to cloak and detect enemy ships from a sector away.  
# ''Bomber'' : Back Bone of any Fleet, gains few point from dogfights but packs a punch on HWs and Towers
+
# ''Bomber'' : Back Bone of any Fleet, gains few point from dogfights but packs a punch on HWs and Towers.
# ''Repper'' : A must for any Legion, gains points from repping friendly ships and enhancing towers capibilities.  
+
# ''Repper'' : A must for any Legion, gains points from repping friendly ships and enhancing towers capabilities.  
*'''Ship Stats''' (Will be tweaked and tested)
+
=='''Ship Stats'''==
# ''Fighters'' : 300 HP 7 Attack 3 Shields 5 Speed  
+
# ''Fighters'' : 300 HP 9 Attack 3 Shields 5 Speed  
 
# ''Cloakers'' : 200 HP 6 Attack 2 Shields 7 Speed  
 
# ''Cloakers'' : 200 HP 6 Attack 2 Shields 7 Speed  
# ''Bombers'' : 250 HP 4 Attack 7 Shields 4 Speed
+
# ''Bombers'' : 250 HP 5 Attack 8 Shields 2 Speed
# ''Reppers'' : 350 HP 0 Attack 9 Shields 6 Speed
+
# ''Reppers'' : 350 HP 0 Attack 11 Shields 4 Speed
 +
=='''Fuel'''==
 +
The speed of your ship is determined by the amount of fuel you have. The more fuel you have, the more speed you can acquire.
 +
Fuel drains each time you hyper and takes 1 sec per Gallon to refill. You can only refill at HW or Built Fuel Towers. If you run out of fuel you land on last sector hypered to and must await a repper to refill your tanks.
 +
=='''Pilot Skills'''==
 +
There are now 3 skills a pilot can acquire.
 +
# ''Combat'' : skill that determines how much damage is dealt to ships you are in combat with
 +
# ''Piloting'' : skill that determines how well you can dodge enemy shots fired at you, thus decreasing damage dealt to your ship
 +
# ''Engineering'' : skill that determines your capability of aiding in the construction, repair and destruction of buildings, your cloaking capability and the time needed to lead ships to your repair and refuel dock
 +
 
 +
= Game Play =
 +
=='''Hypering'''==
 +
Hypering will be very similar to TVS, you will jump from sector to sector, but this will be represented alot faster in TVS - mini, hypering will take 60 secs minus your SPD / your lvl. There is no jump gate restrictions as ticks no longer come into play as it is a real-time game. Although it will take 30 secs for your Hyper Engines (HE) to cool and be able to hyper again.
 +
=='''Firing'''==
 +
The Standard Firing Equipment (SFE) is equipped with a five-round Energy Pattern. Replacing the EP will take you approximately 30 seconds, and rotating the EP takes approximately 6 seconds.Thus your SFE can fire at max speed 5 rounds per minute.
 +
=='''Bombing'''==
 +
The The Standard Bombing Equipment (SBE)is equipped with five Energy Packs. To create new Energy Packs, your Bomber must power down its engines for 30 seconds. Energy Packs can be dropped every 6 seconds. Dropping a full Bombing Load will take you approximately 1 minute.
 +
=='''Repairing'''==
 +
Each ship has a Repair Dock. The RepDock is the place where a repair ship can bring Repair Droids into the damaged ship. Only a repair ship can Dock into a Repair Dock. A repair ship has capacity for 5 repair droids, and can choose the amount of repair droids to be given. If droids are given out, the repair ship will need 30 seconds to build a new one. It takes approximately 6 seconds to send a droid to a friendly ship. The repair ship can build 5 droids at a time. After having repaired their part of the friendly ship (max 25 hp per droid), the droid detaches from the ship and drift through the galaxy. Droids can be sucked into the hyper stream of ships hypering to other sectors, and drifting droids can repair or damage ships randomly.
 +
=='''Cloaking'''==
 +
Only ships with cloaking ability can cloak. The cloaking quality depends on the Engineering skill, better Engineering skill might prevent your ship from being detected by a cloak scan. Only ships with cloaking ability can do a cloak scan. The cloak scan looks for cloaked ships with max 150% of the scanners Engineering skill. Cloaking drains your fuel by 50%,thus there is a risk of being trapped in an enemy sector without fuel to cloak again, or even worse: fuel to hyper away. Henceforth flying a cloaker needs an experienced, skillful pilot, who also has a large amount of courage.
 +
=='''Scoring Points'''==
 +
Scoring points in TVS-mini will be a lot alike normal TVS. The only difference is that points will be gained at a much lower scale. Here are a few of the ways to gain points:
 +
#''Fighters'': Attacking enemy ships
 +
#''Bombers'': Attacking enemy ships and bombing enemy towers and Home Worlds
 +
#''Cloakers'': Attacking enemy ships or successfully scanning enemy cloakers.
 +
#''Repair ships'':  Repairing Friendly ships, as well as building and upgrading towers.
 +
There is also chance for bonus points to be awarded:
 +
#''Fighters'': if you poach an enemy ship and destroy it, you will be awarded a 100 point bonus.
 +
#''Cloakers'': if you poach an enemy ship and destroy it, you will be awarded a 75 point bonus.
 +
#''Bombers'': if you poach an enemy ship and destroy it, you will be awarded a 50 point bonus. Bombers will also receive a 1000 point bonus for destroying a Enemy Home World, and a 250 point bonus for destroying an enemy Tower.
 +
#''Repair'': if you complete a tower upgrade, you will be awarded a 250 point bonus.
 +
=='''Leveling UP!'''==
 +
Much like scoring points, leveling up will almost the same as normal TVS. After you gain a certain amount of points your ship will level up and you will be able to add 10 attributes to either of your pilots skill. You can add these attributes in any combination within the three skills, (Combat, Piloting, and/or Engineering). When you level your ship will add 100 HP, 5 ATT, 5 SHD, and 5 SPD. Repair ships will not receive the additional ATT when leveling but will receive an additional 5 SHD. Leveling up can only happen 5 Times. Here is the Exp required to level up each time:
 +
#''Once you reach 1000 Exp.''
 +
#''Once you reach 2500 Exp.''
 +
#''Once you reach 5000 Exp.''
 +
#''Once you reach 10000 Exp''
 +
#''Once you reach 25000 Exp''
 +
=='''Being Destroyed'''==
 +
Once your ships HP has been depleted and has reached 0, your ship will be destroyed. As long as your Home World is still in tact you will re-spawn as a lvl 1 Tuttle Shuttle with 0 points. Being allowed to select a new/same ship Upgrade. Once you have selected a Ship upgrade, you will be placed back into the game after a 1 min Re-spawn time. 
 +
=='''Building'''==
 +
Repair ships are the only ships that can build. To build a tower, a repair ship will have to dock with the Tower Satellite and start building. The repair ships Engineering will base how fast it takes for the building to be completed. A repair ship sends Building Droids to the Tower Satellite to start the construction. Once the droids have been released the repair ship can undock and leave the tower to build itself. A repair ship will replenish there building droids every 5 minutes. Once a tower has been built, a repair ship with new droids may start to upgrade the tower. This process is much alike the building but takes much longer to complete. A tower can only be upgraded two times, and is not restricted to the same repair ship that either started the tower or who has upgraded the last upgrade.
 +
=='''Towers'''==
 +
There are three different towers in TVS-mini:
 +
#''Tower Satellite'': The foundation of a tower, first needed to start a basic Fuel Tower. (''This tower has no defensives and can '''NOT''' be destroyed.'')
 +
#''Basic Fuel Tower'': This tower is the first level, it has a Fuel Station used to refuel all ships. A ship must dock with this tower and will then begin to refuel. (''This tower has no defensives and can be destroyed.'')
 +
#''Shipyard Tower'': A shipyard tower has the same functions as a Fuel Tower but adds a feature where  a friendly ship may "hide" in the tower while refueling, this tower has also build-in Repair droids which will repair damaged ships while refueling. (''This tower has no defensives and can be destroyed.'')
 +
#''Defense Tower'':
 +
=='''Home Worlds'''==
 +
 
 +
=='''Anomalies and "Pick UPs"'''==
 +
 
 +
 
 
[[Category:Fan Fictions]]
 
[[Category:Fan Fictions]]

Latest revision as of 13:04, 24 October 2008

What is it?

A mini game based of TVS and HnD2.

Basics

Almost the exact as TVS with a lil add-ons and such.

Tuttle Shuttle

The basic ship you start with, able to be equipped with one of the four upgrades.

Shuttle Upgrades

  1. Fighter : The Combat Force of the galaxy, gains points from hitting other ships.
  2. Cloaker : Recon Master, able to cloak and detect enemy ships from a sector away.
  3. Bomber : Back Bone of any Fleet, gains few point from dogfights but packs a punch on HWs and Towers.
  4. Repper : A must for any Legion, gains points from repping friendly ships and enhancing towers capabilities.

Ship Stats

  1. Fighters : 300 HP 9 Attack 3 Shields 5 Speed
  2. Cloakers : 200 HP 6 Attack 2 Shields 7 Speed
  3. Bombers : 250 HP 5 Attack 8 Shields 2 Speed
  4. Reppers : 350 HP 0 Attack 11 Shields 4 Speed

Fuel

The speed of your ship is determined by the amount of fuel you have. The more fuel you have, the more speed you can acquire. Fuel drains each time you hyper and takes 1 sec per Gallon to refill. You can only refill at HW or Built Fuel Towers. If you run out of fuel you land on last sector hypered to and must await a repper to refill your tanks.

Pilot Skills

There are now 3 skills a pilot can acquire.

  1. Combat : skill that determines how much damage is dealt to ships you are in combat with
  2. Piloting : skill that determines how well you can dodge enemy shots fired at you, thus decreasing damage dealt to your ship
  3. Engineering : skill that determines your capability of aiding in the construction, repair and destruction of buildings, your cloaking capability and the time needed to lead ships to your repair and refuel dock

Game Play

Hypering

Hypering will be very similar to TVS, you will jump from sector to sector, but this will be represented alot faster in TVS - mini, hypering will take 60 secs minus your SPD / your lvl. There is no jump gate restrictions as ticks no longer come into play as it is a real-time game. Although it will take 30 secs for your Hyper Engines (HE) to cool and be able to hyper again.

Firing

The Standard Firing Equipment (SFE) is equipped with a five-round Energy Pattern. Replacing the EP will take you approximately 30 seconds, and rotating the EP takes approximately 6 seconds.Thus your SFE can fire at max speed 5 rounds per minute.

Bombing

The The Standard Bombing Equipment (SBE)is equipped with five Energy Packs. To create new Energy Packs, your Bomber must power down its engines for 30 seconds. Energy Packs can be dropped every 6 seconds. Dropping a full Bombing Load will take you approximately 1 minute.

Repairing

Each ship has a Repair Dock. The RepDock is the place where a repair ship can bring Repair Droids into the damaged ship. Only a repair ship can Dock into a Repair Dock. A repair ship has capacity for 5 repair droids, and can choose the amount of repair droids to be given. If droids are given out, the repair ship will need 30 seconds to build a new one. It takes approximately 6 seconds to send a droid to a friendly ship. The repair ship can build 5 droids at a time. After having repaired their part of the friendly ship (max 25 hp per droid), the droid detaches from the ship and drift through the galaxy. Droids can be sucked into the hyper stream of ships hypering to other sectors, and drifting droids can repair or damage ships randomly.

Cloaking

Only ships with cloaking ability can cloak. The cloaking quality depends on the Engineering skill, better Engineering skill might prevent your ship from being detected by a cloak scan. Only ships with cloaking ability can do a cloak scan. The cloak scan looks for cloaked ships with max 150% of the scanners Engineering skill. Cloaking drains your fuel by 50%,thus there is a risk of being trapped in an enemy sector without fuel to cloak again, or even worse: fuel to hyper away. Henceforth flying a cloaker needs an experienced, skillful pilot, who also has a large amount of courage.

Scoring Points

Scoring points in TVS-mini will be a lot alike normal TVS. The only difference is that points will be gained at a much lower scale. Here are a few of the ways to gain points:

  1. Fighters: Attacking enemy ships
  2. Bombers: Attacking enemy ships and bombing enemy towers and Home Worlds
  3. Cloakers: Attacking enemy ships or successfully scanning enemy cloakers.
  4. Repair ships: Repairing Friendly ships, as well as building and upgrading towers.

There is also chance for bonus points to be awarded:

  1. Fighters: if you poach an enemy ship and destroy it, you will be awarded a 100 point bonus.
  2. Cloakers: if you poach an enemy ship and destroy it, you will be awarded a 75 point bonus.
  3. Bombers: if you poach an enemy ship and destroy it, you will be awarded a 50 point bonus. Bombers will also receive a 1000 point bonus for destroying a Enemy Home World, and a 250 point bonus for destroying an enemy Tower.
  4. Repair: if you complete a tower upgrade, you will be awarded a 250 point bonus.

Leveling UP!

Much like scoring points, leveling up will almost the same as normal TVS. After you gain a certain amount of points your ship will level up and you will be able to add 10 attributes to either of your pilots skill. You can add these attributes in any combination within the three skills, (Combat, Piloting, and/or Engineering). When you level your ship will add 100 HP, 5 ATT, 5 SHD, and 5 SPD. Repair ships will not receive the additional ATT when leveling but will receive an additional 5 SHD. Leveling up can only happen 5 Times. Here is the Exp required to level up each time:

  1. Once you reach 1000 Exp.
  2. Once you reach 2500 Exp.
  3. Once you reach 5000 Exp.
  4. Once you reach 10000 Exp
  5. Once you reach 25000 Exp

Being Destroyed

Once your ships HP has been depleted and has reached 0, your ship will be destroyed. As long as your Home World is still in tact you will re-spawn as a lvl 1 Tuttle Shuttle with 0 points. Being allowed to select a new/same ship Upgrade. Once you have selected a Ship upgrade, you will be placed back into the game after a 1 min Re-spawn time.

Building

Repair ships are the only ships that can build. To build a tower, a repair ship will have to dock with the Tower Satellite and start building. The repair ships Engineering will base how fast it takes for the building to be completed. A repair ship sends Building Droids to the Tower Satellite to start the construction. Once the droids have been released the repair ship can undock and leave the tower to build itself. A repair ship will replenish there building droids every 5 minutes. Once a tower has been built, a repair ship with new droids may start to upgrade the tower. This process is much alike the building but takes much longer to complete. A tower can only be upgraded two times, and is not restricted to the same repair ship that either started the tower or who has upgraded the last upgrade.

Towers

There are three different towers in TVS-mini:

  1. Tower Satellite: The foundation of a tower, first needed to start a basic Fuel Tower. (This tower has no defensives and can NOT be destroyed.)
  2. Basic Fuel Tower: This tower is the first level, it has a Fuel Station used to refuel all ships. A ship must dock with this tower and will then begin to refuel. (This tower has no defensives and can be destroyed.)
  3. Shipyard Tower: A shipyard tower has the same functions as a Fuel Tower but adds a feature where a friendly ship may "hide" in the tower while refueling, this tower has also build-in Repair droids which will repair damaged ships while refueling. (This tower has no defensives and can be destroyed.)
  4. Defense Tower:

Home Worlds

Anomalies and "Pick UPs"