Difference between revisions of "Tripe"

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[[Image:Tripe.gif|Tripe|left]]
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{{Manual}}
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[[Image:Tripe.gif|Tripe|right]]
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== Tripe ==
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This is a beautiful system, well worth a visit and is a favourite of honeymooners the galaxy over, many of whom choose to stay. The primary star gives off a continual psychadelic light show that has a strange effect on observers when experienced directly, leading to sensations of euphoria and love. However, be warned, excessive exposure to this light WILL lead to mind alteration and it is highly recommended that visitors who intend to stay for extended periods of time wear protective goggles during daylight hours.
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The population of Tripe is small, eclectic and somewhat eccentric. The people prefer to live in open communes in agricultural settings nested in the valleys between the rolling and colourful hills of the planet. At first glance, every second building is a spore-cafe and Trippers don't seem to do anything other than sit around and enjoy life. But, in fact, Tripe is the most productive research hub in the known universe, the citizens are more highly educated and intelligent than any other planet, and the place is a favourite location for retired professionals. Behind the scenes, the technological progress of Tripe is unmatched. Trippers could use their capabilities to dominate the known universe but they aren't interested in doing so. They choose to live and let live and have the power to protect themselves should any legion get any funny ideas (see history).
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It is well worth a visit to the Tripe shipyards in orbit around the main planet, in the hope of seeing a legion Carrier under construction.
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Multi-generation Trippers are rumoured to have enhanced mental abilities. Certainly, there appear to be no textbooks or design blueprints is sight, making it impossible for legion spies to steal anything. Everything appears to be purely mental, and it is rumoured that Trippers possess telepathic skills. The only way to find out is for a spy to become a Tripper, but then the individual no longer wishes to give the information back to the legion. Analysis of captured Trippers has proven useless as no one Tripper seems to possess enough knowledge to put together anything useful. And capture of Tripper technology has proven equally useless as it immediately turns to a puddle of goo as soon as any significant attempt at reverse engineering is made.
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== Significant Sentient Population ==
 
== Significant Sentient Population ==
12 million
+
218 million
  
 
== Allegiance ==
 
== Allegiance ==
 
Independent, owned by the "[[Trippers]]" of Tripe
 
Independent, owned by the "[[Trippers]]" of Tripe
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 +
== NOTAM ==
 +
* Trippers known to be manipulating space-time in sector
 +
* Peace loving hippies will weaken your shots
  
 
== Hazards ==
 
== Hazards ==
Don't hang around too long or you might end up like the locals. Significant radiation hazard with a tranquilizing effect on pilot's minds thereby reducing the effectiveness of attacks and repairs.
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* Don't hang around too long or you might end up like the locals
 +
* Local cuisine may contain 'special' ingredients
 +
* AVOID THE TOFU AT ALL COSTS
 +
* Unwashed locals present a severe stink risk
 +
* Pilots should be aware of the effects of high levels of tripsonic radiation
  
== History ==
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== Economy ==
Tripe was discovered completely by accident in the year 2102 when the [[Ajaxian]] research ship "Tripper IX" testing a new form of energy pickup became the first ship to make a random hyperjump. In the days prior to the discovery of [[New Sector Alpha]], space travel, whilst possible, was still restricted by availability of energy / fuel. For days, the ship had sat in [[Apollo Sector]] testing a device for magnifying gravity waves and applying the energy to the hyperdrives. The team was close to giving up when unexpected success provided a sudden boost to their hyperdrive and sent them to the new sector. The equipment is now a standard addition to the pickup array of all craft, but is unfortunately still completely random because try as they might, no one has ever figured out any relationship between the waves and the destination sector, or even a reliable way of amplifying the right type of wave.
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The bizarre psychadelic light show that is Tripe is a valuable source of tourism income, however little of this is actually seen by the Trippers. Foreign charter ships regularly run scenic tours in heavily shielded vessels, but none of the legitimate generated income makes its way to Tripe. It is, however, widely accepted that the Trippers make a packet selling psychotropic drugs to visitors.
  
Upon arriving in the sector and checking their readouts, the team soon realized that it was indeed a new sector. The excitement soon abated as the readouts were comprehended and it was realised just how much radiation the lightly shielded craft was being exposed too. Being in a new sector meant that no hyper gates out of it were immediately known forcing them to stay and search for them. Resigning herself to the fact that she was probably going to die from radiation exposure before she could escape, the chief scientist, one Professor Ertimus Mayne, scornfully remarked, "goddamn, stupid freakin' sector......what a load if tripe", to which everyone agreed and the name stuck.
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One large export market is ship building. With the exception of Krilgorians, who HATE Trippers, all legions buy their repair ships from the Trippers as the ships are extremely cheap, well shielded and reliable. Trippers are also responsible for producing capital-class carriers for legions on request. Although different in appearance, to suit the design requests of each legion, all carriers are based on the Tripper Trooper.
  
The main feature in the system is an odd star (pictured) that is in a word, psychedelic. Unfortunately the impressive light performance it provides is accompanied by extremely high levels of radiation. Although the system has several orbiting planets capable of sustaining some form of life (with some terraforming help), the radiation has resulted in a completely sterile system.
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Tripe is generally frustrating for economists who don't understand why the Trippers don't want to make more money and kill stuff. Trippers would be perfectly happy to just ignore the rest of the galaxy, but they do need some income to fund their continual development of ridiculous peacenik devices. Hence their hardware exports continue.
  
The crew of "Tripper IX" actually found all three hypergates out of the sector within 3 days and sent the information home, a truly amazing feat, no doubt driven by desperation, but for reasons unknown did not actually hyper out. Continual attempts to contact the ship failed and it was assumed that all was not well. A rescue team from [[Ajaxus]] was dispatched and used the new gate to hyper into the sector where it located "Tripper IX" and tugged it home. Aboard the research ship, the crew were found to be alive and well, suffering only mild physical damage from radiation exposure. Unfortunately, they had all gone completely insane, babbling incoherently about the wonders of the universe, the need for universal peace and the folly of trying to ram [[Ajaxian]] policy down everyone's throats. Clearly insane the entire crew was committed to the best high security nuthouse on Ajaxus Prime where their dangerous and bizarre peaceful activities could be monitored.
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== History ==
 
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==== 2102 - Discovery ====
Tripe was officially given an 'avoid' rating and whilst ships frequently travelled through, unless they had heavy radiation shielding were not advised to stay. Those ships that did spend time in the sector through repairing and attacking noticed that the effectiveness of these actions were reduced. Inevitably, ignoring the warnings issued by the [[Ajaxian]] government, more pilots began to experience the bizarre peace loving lunacy inducing affects of the sector and psychiatrists found themselves in short supply on [[Ajaxus]], enjoying the payrise that associated this fact.
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Prior to discovering [[New Sector Alpha]] with its vast reserves of Manezium Gas, the range of spacecraft was very limited. However, even before the development of the first hyperdrive, Ajaxian scientists had theorized that it should be possible to make highly efficient, long range hyperjumps if the jump was initiated from a theoretical space-time formation known as a hypernode. Commissioned by the Ajaxian Navy in 2101, a fleet of research vessels, given the callsign group 'Tripper' and carrying advanced sensory arrays, launched into local Ajaxian space in a quest to find the first hypernode. A year later, the research vessel "Tripper IX" finally found a hypernode and, positioning itself in the node's focal point, engaged its hyperdrive, thereby becoming the first ship (in known history) to make a random hyperjump.
 
 
In the year 2115, in a manner that has baffled everyone ever since, almost every single Tripe induced psychiatric case managed to simultaneously escape their institutions and led by the original basket case, Professor Ertimus Mayne managed to hijack a rickety old colony ship, loaded up with lower class citizens for the journey to Garen, and grabbed a random hypergate arriving straight in Tripe. Distracted by war with the [[Tibran]]s, the [[Ajaxian]] authorities did not bother to chase after the ship.
 
 
 
Much to the amusement of all legions who knew about it, the "[[Trippers]]" as they had now become known landed on the most suitable planet orbiting Tripe and set up their terraforming equipment. Much to the amazement of everyone, they not only lived but actually seemed to be aging far slower than normal.
 
 
 
Ever since then Tripe has maintained a small, eclectic and highly eccentric population. Mostly sterile as a result of the radiation, the population depends mainly upon immigrants to maintain it's size and yet even with this limitation it still seems to be growing. The radiation steriliises the vast majority of life making farming and stock herding very difficult but not completely impossible because for some reason, aside from psychological affects, sterility is the only thing that really seems to be affected.
 
  
No one knows exactly why the radiation does what it does to people because every researcher who has ever made an attempt to study the effects ends up becoming a "Tripper". Those people most susceptible to the effects of Tripe radiation tend to be of above average intelligence and of middle age. All legions have lost a great deal of scientists, philosophers, mathematicians, pilots, doctors and other talented professionals to the sector. As a consequence the population is incredibly gifted when compared to any other population in the universe.
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Upon arriving in the new sector, the research team's excitement rapidly evaporated as the crew realized just how much radiation their lightly shielded craft was being bombarded with. Being in an entirely new sector with no known hypergates out, and very little chance of finding another hypernode, prompted the chief investigator to comment, "goddamn, stupid freakin' sector......what a load if tripe", with which everybody agreed and the name stuck.
  
To the outside eye there appears to be no government of any form, with the "[[Trippers]]" living in some kind of giant commune. In reality there us a sort of unspoken hierarchy arranged according to those who are best attuned with and speak best the "Tripper" philosophy being loosely that of peace, harmony, and praise of light.
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Perhaps it was fear of death, but the crew of Tripper IX then proceeded to pull of a feat that has never been repeated, discovering all three hypergate points in the sector in less than a week. Elation at mission control upon the detection of Tripper IX jumping home to Ajaxian space [[Apollo]] soon turned to concern as it was discovered that the crew had all undergone psychological modification, babbling endlessly about such ludicrous concepts as the wonders of the universe, the possibility of universal peace and the folly of trying to establish an Ajaxian Universal Order. Clearly insane, the entire crew was committed to a high security mental facility on Ajaxus Prime where their dangerous and bizarre peace-loving activities could be monitored.
  
Generally speaking the [[Trippers]] live life in a constant drug enhanced haze doing nothing more than enjoying life, but that said, their technological prowess and rate of development is second to none and when analysed in terms of technological development per head of capita, Tripe is streets ahead. It seems that in combination with above average intelligence, the drug induced visions and moments of clarity aid members of the population in making technological advances.
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Tripe was officially given an 'avoid if possible' rating and traffic was generally restricted to autonomous cargo vessels or research ships bearing heavy radiation shielding. Still, many pilots ignored the warning, and the population of metal facilities continued to grow. Ajaxian researchers discovered the cause to be the exotic energy that permeates the sector, coming from the sun, and called it 'tripsonic radiation'.
  
In a system that is essentially sterile, it is the fertile minds of Trippers that produce the technology and products they can trade for basic essentials like food. Trippers are also known for producing psychotropic drugs of unique quality which although highly illegal are sought after by many pilots to make dull times in space a little more exciting.
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==== 2115 - Colonization ====
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Over time, it became clear that tripsonic affected individuals posed little threat to the Ajaxian elite, and they were moved to low security communes and banned from interacting with standard Ajaxian society. Then, in 2115, showing a level of organization that surprised everyone, all the 'trippers' simply...left. Chartering a rickety old colony ship, they launched back into space and jumped through to Tripe. Distracted by war with the [[Tibran]]s, the [[Ajaxian]] authorities did not bother to chase after the ship. Although a memo was passed to blow it up, the Ajaxian navy decided that it wasn't worth wasting a missile.
  
Tripe space is littered with various technological projects ranging from the bizarre to the brilliant. The exact extent of Tripper technological prowess is unknown. Captured Trippers talk meaningless rubbish and have yet to divulge anything interesting. Captured technology is also no good because it is usually far to advanced to be understood and the only people who can almost always seem affected by the brilliance of what they see and make a trip to Tripe to meet the creators, in turn becoming Trippers themselves. There have been attempts in the past to steal Tripper blueprints from their factories however none have ever been found. It seems that all designs are stored mentally by the population, some have even suggested that the reason for captured Trippers being so useless is that individual members remember certain parts of a design but never the entire thing. By working together they are able to piece together a working plan and design something from it. Some have even suggested that the radiation has given Trippers telepathic powers.
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The "Trippers", as they are now formerly known, arrived in Tripe and, much to the amusement of the Ajaxian elite, set about terraforming the main planet, an activity that would surely lead to doom given the amount of radiation. Months passed and the Trippers seemed fine. Years passed and they successfully built a high-tech, peace-loving series of communities amongst the rolling hills and psychadelic spore-fields of Tripe.
  
Aside from elicit substances, the main source of income for the Trippers is the "Tipper Trooper", the massive carrier designed and built locally. The cash this ship brings in alone is enough to buy a large fleet. Their secondary source of income is from the Repairships they also make for each legion. The Trippers use most of this cash to import the resources that fuel their often ridiculous technological projects. The bulk of their cash is spent importing rare and expensive minerals which they do so in enormous quantities. No one knows exactly what they do with these minerals but the suppliers aren't complaining. Over the years it is estimated that the Trippers have imported more mass of raw materials than is actually present in the entire sector. Somehow it seems to be vanishing.
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==== 2130 - War ====
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Seeing that the Trippers were not just surviving, but thriving, and suffering a continual brain-drain of scientists leaving Ajaxus to become Trippers, the Ajaxian military finally decided that enough was enough, and that it was time to crush these peace-loving hippies under the boot of good-ol' Ajaxian firepower.  
  
In the past many have tried to attack Tripper colonies and outposts but all attempts have failed. Lasers fired seem to disperse and bombs dropped seem to never make it. Landing craft also seem to run into some strange force field that simply prevents them from moving any closer to the planet, even though all instruments indicate that the ship is in fact moving. Tripper ships, armed with absolutely no weaponry should be easy targets, but to this day no one has ever managed to destroy, or even hit one. Tripper ships seem to have similar portable protection to the homeworld and when cornered simply vanish to appear elsewhere in the universe and sometimes to even disappear of the map entirely, no one knows where but it is assumed the Trippers know of new sectors. The sector, being a quadrant sector is known to effect attacks and repairs in a negative way, but the radiation also effects the minds of any pilot in the sector in a watered down way to how it affects the [[Trippers]]. Even [[Krilgorian]]s cannot resist the tranquilizing influence of the sector's radiation and as such all attacks and repairs are made less effective.
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Arriving in Tripe space and expecting zero resistance, the Ajaxian navy immediately launched a frontal attack, devoid of any strategy whatsoever and promptly got their asses handed to them on a plate. Freed from the burdens of Ajaxian administration, and boosted by the psychotropic effects of eating Tripe's vegetation, Tripper imagination had flourished leading to the development of all manner of prototype devices and more scientific advances than Ajaxians had achieved in 100 years. The Ajaxian attackers found that Tripe-space was jam-packed with an astonishing diversity of autonomous defense prototypes. Ajaxian shots were diverted, absorbed or reflected. 'Attack' drones popped in and out of view, seemingly randomly, beaming messages of peace and love straight into the minds of fighter pilots. Before too long, the entire Ajaxian attack fleet had arranged itself in a big circle, facing inwards and singing Kum Ba Yah.
  
It seems the [[Trippers]] have become masters of manipulating space, and they use their knowledge to protect themselves from the most powerful of foes. Their shielding and hyperdrive secrets are not available to anyone other than Trippers for good reason. They need to protect their way of life and that means keeping an edge over those who would destroy them.
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It was then that the famous "Tripper Trooper" made its first appearance. The largest and most advanced spaceship known civilization had ever seen. Several of these behemoths quietly and smoothly cruised up to the Ajaxian fleet and extended the hand of peace. Eager Ajaxian pilots navigated their craft into the Trooper holding bays and were hence doomed forever more to become Trippers.
  
As it stands today, Tripe is simply a frustration point for the various legions. The legions are frustrated by the poor attacks and repairs in the sector, by the fact that they keep losing their brightest minds to Tripper philosophy, by the loss of effectiveness of their own pilots due to excessive consumption of Tipper chemical substances, by the fact that Trippers keep selling Carriers to anyone and by the fact that all attempts to gain Tripper technological secrets and / or destroy the Tipper colonies have failed miserably. The various legions now leave the [[Trippers]] alone because it is a complete waste of time attacking them and that's just fine with the [[Trippers]], because all they want is to be left in peace and to not be dragged into any war for dominance.
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Seeing that their entire fleet was being 'acquired' by the Trippers, the brave Ajaxian elite, sitting on the outskirts of the sector, immediately engaged remote self-destruct on their fighters and jumped for home, a valuable lesson learned.

Latest revision as of 20:15, 7 May 2009

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Tripe

Tripe

This is a beautiful system, well worth a visit and is a favourite of honeymooners the galaxy over, many of whom choose to stay. The primary star gives off a continual psychadelic light show that has a strange effect on observers when experienced directly, leading to sensations of euphoria and love. However, be warned, excessive exposure to this light WILL lead to mind alteration and it is highly recommended that visitors who intend to stay for extended periods of time wear protective goggles during daylight hours.

The population of Tripe is small, eclectic and somewhat eccentric. The people prefer to live in open communes in agricultural settings nested in the valleys between the rolling and colourful hills of the planet. At first glance, every second building is a spore-cafe and Trippers don't seem to do anything other than sit around and enjoy life. But, in fact, Tripe is the most productive research hub in the known universe, the citizens are more highly educated and intelligent than any other planet, and the place is a favourite location for retired professionals. Behind the scenes, the technological progress of Tripe is unmatched. Trippers could use their capabilities to dominate the known universe but they aren't interested in doing so. They choose to live and let live and have the power to protect themselves should any legion get any funny ideas (see history).

It is well worth a visit to the Tripe shipyards in orbit around the main planet, in the hope of seeing a legion Carrier under construction.

Multi-generation Trippers are rumoured to have enhanced mental abilities. Certainly, there appear to be no textbooks or design blueprints is sight, making it impossible for legion spies to steal anything. Everything appears to be purely mental, and it is rumoured that Trippers possess telepathic skills. The only way to find out is for a spy to become a Tripper, but then the individual no longer wishes to give the information back to the legion. Analysis of captured Trippers has proven useless as no one Tripper seems to possess enough knowledge to put together anything useful. And capture of Tripper technology has proven equally useless as it immediately turns to a puddle of goo as soon as any significant attempt at reverse engineering is made.

Significant Sentient Population

218 million

Allegiance

Independent, owned by the "Trippers" of Tripe

NOTAM

  • Trippers known to be manipulating space-time in sector
  • Peace loving hippies will weaken your shots

Hazards

  • Don't hang around too long or you might end up like the locals
  • Local cuisine may contain 'special' ingredients
  • AVOID THE TOFU AT ALL COSTS
  • Unwashed locals present a severe stink risk
  • Pilots should be aware of the effects of high levels of tripsonic radiation

Economy

The bizarre psychadelic light show that is Tripe is a valuable source of tourism income, however little of this is actually seen by the Trippers. Foreign charter ships regularly run scenic tours in heavily shielded vessels, but none of the legitimate generated income makes its way to Tripe. It is, however, widely accepted that the Trippers make a packet selling psychotropic drugs to visitors.

One large export market is ship building. With the exception of Krilgorians, who HATE Trippers, all legions buy their repair ships from the Trippers as the ships are extremely cheap, well shielded and reliable. Trippers are also responsible for producing capital-class carriers for legions on request. Although different in appearance, to suit the design requests of each legion, all carriers are based on the Tripper Trooper.

Tripe is generally frustrating for economists who don't understand why the Trippers don't want to make more money and kill stuff. Trippers would be perfectly happy to just ignore the rest of the galaxy, but they do need some income to fund their continual development of ridiculous peacenik devices. Hence their hardware exports continue.

History

2102 - Discovery

Prior to discovering New Sector Alpha with its vast reserves of Manezium Gas, the range of spacecraft was very limited. However, even before the development of the first hyperdrive, Ajaxian scientists had theorized that it should be possible to make highly efficient, long range hyperjumps if the jump was initiated from a theoretical space-time formation known as a hypernode. Commissioned by the Ajaxian Navy in 2101, a fleet of research vessels, given the callsign group 'Tripper' and carrying advanced sensory arrays, launched into local Ajaxian space in a quest to find the first hypernode. A year later, the research vessel "Tripper IX" finally found a hypernode and, positioning itself in the node's focal point, engaged its hyperdrive, thereby becoming the first ship (in known history) to make a random hyperjump.

Upon arriving in the new sector, the research team's excitement rapidly evaporated as the crew realized just how much radiation their lightly shielded craft was being bombarded with. Being in an entirely new sector with no known hypergates out, and very little chance of finding another hypernode, prompted the chief investigator to comment, "goddamn, stupid freakin' sector......what a load if tripe", with which everybody agreed and the name stuck.

Perhaps it was fear of death, but the crew of Tripper IX then proceeded to pull of a feat that has never been repeated, discovering all three hypergate points in the sector in less than a week. Elation at mission control upon the detection of Tripper IX jumping home to Ajaxian space Apollo soon turned to concern as it was discovered that the crew had all undergone psychological modification, babbling endlessly about such ludicrous concepts as the wonders of the universe, the possibility of universal peace and the folly of trying to establish an Ajaxian Universal Order. Clearly insane, the entire crew was committed to a high security mental facility on Ajaxus Prime where their dangerous and bizarre peace-loving activities could be monitored.

Tripe was officially given an 'avoid if possible' rating and traffic was generally restricted to autonomous cargo vessels or research ships bearing heavy radiation shielding. Still, many pilots ignored the warning, and the population of metal facilities continued to grow. Ajaxian researchers discovered the cause to be the exotic energy that permeates the sector, coming from the sun, and called it 'tripsonic radiation'.

2115 - Colonization

Over time, it became clear that tripsonic affected individuals posed little threat to the Ajaxian elite, and they were moved to low security communes and banned from interacting with standard Ajaxian society. Then, in 2115, showing a level of organization that surprised everyone, all the 'trippers' simply...left. Chartering a rickety old colony ship, they launched back into space and jumped through to Tripe. Distracted by war with the Tibrans, the Ajaxian authorities did not bother to chase after the ship. Although a memo was passed to blow it up, the Ajaxian navy decided that it wasn't worth wasting a missile.

The "Trippers", as they are now formerly known, arrived in Tripe and, much to the amusement of the Ajaxian elite, set about terraforming the main planet, an activity that would surely lead to doom given the amount of radiation. Months passed and the Trippers seemed fine. Years passed and they successfully built a high-tech, peace-loving series of communities amongst the rolling hills and psychadelic spore-fields of Tripe.

2130 - War

Seeing that the Trippers were not just surviving, but thriving, and suffering a continual brain-drain of scientists leaving Ajaxus to become Trippers, the Ajaxian military finally decided that enough was enough, and that it was time to crush these peace-loving hippies under the boot of good-ol' Ajaxian firepower.

Arriving in Tripe space and expecting zero resistance, the Ajaxian navy immediately launched a frontal attack, devoid of any strategy whatsoever and promptly got their asses handed to them on a plate. Freed from the burdens of Ajaxian administration, and boosted by the psychotropic effects of eating Tripe's vegetation, Tripper imagination had flourished leading to the development of all manner of prototype devices and more scientific advances than Ajaxians had achieved in 100 years. The Ajaxian attackers found that Tripe-space was jam-packed with an astonishing diversity of autonomous defense prototypes. Ajaxian shots were diverted, absorbed or reflected. 'Attack' drones popped in and out of view, seemingly randomly, beaming messages of peace and love straight into the minds of fighter pilots. Before too long, the entire Ajaxian attack fleet had arranged itself in a big circle, facing inwards and singing Kum Ba Yah.

It was then that the famous "Tripper Trooper" made its first appearance. The largest and most advanced spaceship known civilization had ever seen. Several of these behemoths quietly and smoothly cruised up to the Ajaxian fleet and extended the hand of peace. Eager Ajaxian pilots navigated their craft into the Trooper holding bays and were hence doomed forever more to become Trippers.

Seeing that their entire fleet was being 'acquired' by the Trippers, the brave Ajaxian elite, sitting on the outskirts of the sector, immediately engaged remote self-destruct on their fighters and jumped for home, a valuable lesson learned.