Difference between revisions of "Getting started"
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You can decide to select a ship which has auto-repairing facilities. These ships will repair themselves by a small amount each time a tick passes. These ships are especially good if you are unable to play TVS at certain times. | You can decide to select a ship which has auto-repairing facilities. These ships will repair themselves by a small amount each time a tick passes. These ships are especially good if you are unable to play TVS at certain times. | ||
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Revision as of 18:52, 27 May 2007
Manual Menu |
---|
Main Page |
Forum |
Player Gallery |
Player Locations |
Fan Sites |
General Help |
Tutorial |
Getting started |
Faq |
Rules |
Quick reference quide |
Playing by WAP |
Warfare |
Attacking |
Repairing |
Hypering |
Being destroyed |
Scoring points |
Pickups |
Communications |
Messaging |
Tara's Bar |
Taunts |
Ships |
Basic ships |
Capital ships |
Ajaxian ships |
Boraxian ships |
Krilgorian ships |
Tibran ships |
Miscellaneous |
Legion Commanders |
squadrons |
History |
Legion descriptions |
Going Awol |
Edit your TVS account |
Sectors |
Galactic map |
Dominating sectors |
Sector types |
Bases \ Home sectors |
Home Worlds |
Tibrar |
Planet Krilgore |
Boraxus |
Ajaxus |
Quadrant Sectors |
Tripe |
Orbital |
Garen |
Aquarious |
Giant Sectors |
The Three Suns |
Southern Sector |
Red Sky City |
Canopus West |
Moons of Kaarp |
Dreadlar |
Apollo Sector |
81103 |
Outer Ring Sectors |
Acrador |
C.T.6 |
Mattas Head |
Perosis |
Star City |
The Tibran Mining Colony |
Dragor |
Durius Highlands |
Other Sectors |
The Asteroid Field |
New Sector Alpha |
The Uncharted Sector |
Begin playing
Upon deciding to join the fight for galactic domination, you are drafted into one of four 'Legions'; either the Ajaxians, Boraxians, Tibrans or the Krilgorians. The system will automatically decide which Legion is the most appropriate for you to join.
Once your allegiance is set, you may then choose to pilot one ship of the five fighter craft available to your side (See ship types). Each craft is different with variations in Shields, Speed and Weapons and some ships have special abilities, like auto-repair and cloaking. However, these specialised functions are paid for by less favourable statistics. Your new craft enters service in perfect condition with 2000HP (hull points).
You begin as a Class 1 pilot and your Combat and Piloting skills are rated at 10.
How to play
The aim of TVS is simple. Dominate the galaxy by destroying the homeworlds of all alien legions thus providing your legion with ownership of The Violet Sector.
TVS is a turn based strategy game, loosely based on a role play scoring system. During 'Beta' games, each turn lasts for 3 hours and is called a 'tick', during which you may make up to 5 moves. In 'Frantic' games, ticks are just 15 minutes long. Various actions require different numbers of moves, and any combination of actions is permitted per 'tick', provided you have the required number of moves to perform them.
Action | Moves | Capable of move |
---|---|---|
Scan for pickups | 1 | All ships |
Self repair | 1 | All ships |
Decloak | 1 | All ships that are cloaked |
Attack an enemy | 1 | All but repairer / carrier |
Repair a friendly | 1 | Repairer / carrier only |
Collect / dump scrap | 1 / 1 | Repairer / carrier only |
Enter / exit carrier | 3 / 1 | All but Carrier / Cruiser |
Expel ship | 1 | Carrier only |
Cloak | 5 | Cloaker only |
Hyperjump | 3 | All ships |
When you begin playing you are assigned to your home sector to begin battle against all enemies and assist your legion in dominating the galaxy. The known universe is divided into sectors between which you may travel via 'hypergates'. Taking a hypergate requires 3 moves meaning that you can hyper out of your sector if you have not made more than two moves during a turn.
You cannot carry over un-used moves each tick. If you leave moves unused at the end of a tick, they are lost forever and next tick you will have 5 moves as normal.
You can decide to select a ship which has auto-repairing facilities. These ships will repair themselves by a small amount each time a tick passes. These ships are especially good if you are unable to play TVS at certain times.