Difference between revisions of "Tibrar"

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[[Image:Tibrar.gif|Tibrar|right]]
 
[[Image:Tibrar.gif|Tibrar|right]]
== Significant Sentient Population ==
+
== Tibrar ==
29 billion
+
-- The planet Tibrar orbits around a young white star once every 0.9 standard galactic years. Of the 5 other significant planetary bodies in the system, Tibrar is the largest and the only one sustaining life. Once a planet rich in resources, years of over exploitation under the oppressive rule of first [[Ajaxian]], then [[Boraxian]] tyrants, have left the planet severely polluted, lacking any significant reserves of fossil fuels and low on critical metals such as Titanium and Uranium.
  
== Allegiance ==
+
-- Tibrans have had a very tough time in recent history and are coming back from the brink of almost total annihilation. This memory causes them to take things much more seriously than other legions. They know what is like to be close to death, and are extremely good at making something out of nothing, at winning a battle when all seems lost.
[[Tibran]]
 
  
== Hazards ==
+
-- Tibs were never the most technologically advanced legion and their ships are little more than tacked together scrap with guns strapped on, but they know how to fight and will become even more aggressive than Krils when faced with Boraxians, and, to a lesser extent, Ajaxians. Tibs don't hate the Krils so much, but that's only because the Krils haven't given the Tibs a reason...yet.
Defence system will fire at alien craft in sector. Do not make jokes about the Tibran Royal Family when a Tibran is around as it will cause them to become irrationally violent.
 
  
== System Information ==
+
== Population ==
The planet Tibrar orbits around a young white star once every 0.9 standard galactic years. Of the 5 other significant planetary bodies in the system, Tibrar is the largest and the only one sustaining life. Once a planet rich in resources, years of over exploitation under the oppressive rule of first [[Ajaxian]], then [[Boraxian]] tyrants, have left the planet severely polluted, lacking any significant reserves of fossil fuels and low on critical metals such as Titanium and Uranium.
+
29 billion Tibrans
  
==Biology==
+
== Allegiance ==
If you can get past the fact that Tibrans are slimy and smell rather unpleasant, then they're actually rather good looking specimens. Generally podgy, standing a mere 4 and a half feet tall with 4 arms, 2 legs, green skin, an oversized head and big brown milky eyes, they almost look as if they should be sold in a children's toy shop. Their squeaky voices make you want to cuddle them even more, but don't try it because they hate it and will defend themselves with the secretion of a sticky, corrosive goo that burns like fire and smells horrendous.
+
[[Tibran]]
  
There are four main distinctions to be made in Tibran biology are male, female, royalty and peasantry. Whilst the differences are obvious to Tibrans, no one else has ever managed to see any difference. Autopsies on Tibrans reveal them to be structurally identical in all regards with all individuals possessing both sets of sexual organs. Tibrans take immense offence at being incorrectly categorized so if for some reason you find yourself talking to a naked Tibran, use the most neutral language you can until they give you a hint as to their gender and class.
+
== NOTAM ==
 +
* Locals are cute only in appearance, don't get too friendly
 +
* Do not show disrespect towards the Tibran Royal Family if you value your life
 +
* System defenses will fire at all alien craft in sector
 +
* Planetary defenses will fire on any attackers
  
Planet Tibrar is a gentle place with a higher than average mass. With no natural predators, Tibrans have evolved no natural defences and as such, although quite strong, are fairly easy targets. Somewhat humanoid, the Tibran stands on 2 short stumpy legs ending with 2 soft, padded feet. From the sides of its barrel chest extend 2 pairs of arms, with each arm being the same, long dexterous and very strong, terminating with an eight fingered, two thumbed hand. Without predators to make them sharp, Tibran sensory perception is rather blunt and it's easy to sneak up behind them and scare them, although very dangerous because when scared, Tibrans often emit highly toxic bodily gases.
+
== Biology ==
 +
-- Tibrans (Tibs for short) look, for lack of a better word, 'cute'. The typical Tibran stands three feet tall on its two squat legs, with its rounded torso and polymorphic manipulator arms giving it the appearance of a weird, fluffy, green, teddy bear. Completing the look, the head is oversized, with quaint features and adorable big brown eyes that make you want to cuddle it even more. The addition of a squeaky little voice suggest that it should be sold in a toy store under the 'too-cute' section.
  
Strong and dexterous in a small package, Tibran biology makes them good for mining, piloting micro fighters and factory work.
+
-- See a Tibran in native state, and you'll just want to cuddle it...but DON'T DO IT. Tibs are like cats: they might be cute, but they didn't get to the top of the food chain by being nice. The little mouth houses a horrible set of needle-sharp fangs that come laced with neurotoxins, and the tongue acts as a dump valve, squirting an accurate and deadly stream of concentrated acid straight into the face of an unfortunate target. The entire digestive system of the Tib is a bioweapons facility (which makes sense when you see what they evolved to eat on Tibrar). The manipulator 'arms' seem harmless enough but can rapidly reform into just about any basic shape the Tib desires, producing an awesome array of melee weapons, and the legs provide explosive spring. In short, if a Tib looks you in the eye and smiles, you're pretty much doomed; even if you don't know what you did, apologize. Otherwise you'll find your guts sliced out and face being digested before you can blink. An angry Tib kills with lots of splatter at an intimate range, and it's one of the most disgusting things you can ever see.
  
==Government / Religion==
+
-- There are four main distinctions to be made in Tibran biology: male, female, royal and peasant. Whilst the differences are obvious to Tibrans, nobody else can see any physical difference. Autopsies reveal no biological difference whatsoever with all individuals being hermaphroditic. Tibrans take offense at being incorrectly categorized, so if you find yourself talking to a naked Tib (why are you talking to a naked Tib??), use the most neutral language you can muster until it gives you a clue as to its gender and class.
Tibrar, has and has always been a monarchy. The system is a matriarchy with the Tibran Queen being the ultimate power player. Whilst she is alive then her daughters are next in the power chain, then her sons' wives, then her husband and sons. Interestingly if a female in the royal family dies, her husband does not take her power, rather it transfers to the next highest female that she has given her approval to at some time, an individual who is rarely related by blood.
 
  
The Royal 'Family' is not really a family as such, more a massive and highly complex organisation that with incredibly loyal members, functions to an acceptable level. However, compared to the governments of other legions, it is slow and inefficient.
+
-- Robust, strong and highly dextrous in a small package, Tibran biology makes them great for mining, piloting micro fighters and factory work.
  
Tibrans have a monotheistic religion with an accompanying set of rigid laws as to how they should conduct themselves. Whilst seemingly incredibly old fashioned, the result is a peaceful and generally happy civilization.
+
== Power Structure ==
 +
-- Tibrar has always been a matriarchal monarchy. The deified and all-powerful Tibran Queen holds absolute power. Following from her in the power structure are her daughters, then their daughters. Only when there are no more females do the males come into power, again from the top down. When a Tibran female dies, her male partners lose all status, but any female partners retain theirs. Seemingly archaic, all Tibs seem to support the system and the result is a stable and peaceful society.
  
==Society / Behaviour==
+
-- Tibs don't harp on tradition too literally though, and have adapted the mechanisms of the Royal Family to suit the space-age. Any Tib can be assigned 'daughter' status with assignments being generally based on merit. Still, it is a top down system and is slow and inefficient when compared to other legions.
Tibran society is classed into two broad groups, Royalty and Peasantry. Members of Royalty are those who have earned the right to give orders, whereas members of the peasantry are those who must take orders. Royal status is not always a good thing because on becoming Royal, your assets become those of the Royal Family. As it stands the wealthiest individuals are certain peasants operating corporations that are yet to have received Royal Status. Inevitably though the largest companies are noticed and 'acquired' by the Royal Family. All individuals consider it a great honour to be awarded Royal Status even if it means losing their personal fortune. All individuals are born as peasants and must prove themselves worthy to be accepted into Royalty which is not granted easily due to the fact that once granted it can't be revoked.
 
  
The Royalty tend to treat the Peasantry in a rather rude manner. This is despite the fact that often the Peasant are more qualified, intelligent and successful than their masters. Even so, all Peasants will respectfully accept the treatment and not complain about it later.
+
-- Royalty are deified in Tibran culture with Tib fighters often calling on the spirits of past leaders when a battle takes shape.
  
Tibrans seem to choose their gender at an early age and spend the rest of their life playing the role, even though they could easily change at any time. The clue as to Tibrans status and gender is to look at how they dress and the jewellery they wear. Only the Royal Family has access to precious metals because they are so rare, and will wear a small ornament sewn carefully into their foreheads. Peasants will not have such an adornment and it is considered extremely low browed to try and imitate it with a stick on. Males will almost always wear clothing with red, braided fringes whereas females fringe their clothes with yellow.
+
-- Tibran society is classed into two broad groups, Royalty and Peasantry. Members of Royalty are those who have earned the right to command, while the peasantry must serve. Royal status is not always a good thing because on becoming Royal, your assets become those of the Royal Family. As it stands the wealthiest individuals are certain peasants operating corporations that are yet to have received Royal Status. Inevitably though, the largest companies are noticed and 'acquired' by the Royal Family. All individuals consider it a great honour to be awarded Royal Status even if it means losing a fortune. All individuals are born as peasants and must prove themselves worthy to be accepted into Royalty which is not granted easily due to the fact that once granted it can't be revoked.
  
==The Path to Space==
+
-- The Royalty tend to treat the Peasantry in a rather rude manner. This is despite the fact that often the Peasant are more qualified, intelligent and successful than their masters. Even so, all Peasants will respectfully accept the treatment and not complain about it later.
Scientific progress was always slow for Tibrans, mainly due to their system of government but also due in part to the fact that they are generally very peaceful. They plodded along fairly slowly and although they launched their first rocket into space in 1942, it was over 100 years before they discovered jump gates, finally finding them in 2052.
 
  
The Royal Family being ever expansionist and dreaming of colonising far away space for the glory of Tibrar, immediately set about exploring and in only a few short years had already discovered 4 new sectors. Unfortunately they over extended themselves far too early with very little in the way of a combat fleet, and with a general level of technology far lower than other legions they soon found they had a problem on their hands. Because of their archaic system of governance, in a short time almost all of the Royal Family's attention was being devoted to trying to manage the new colonies and the fleet. As such Garen was the last sector the Tibran could afford to explore, doing so in 2062.
+
-- Tibrans seem to choose their gender at an early age and spend the rest of their life playing the role. The clue as to Tibrans status and gender is to look at how they dress and the jewellery they wear. Only the Royal Family has access to precious metals because they are so rare, and will wear a small ornament sewn carefully into their foreheads. Peasants will not have such an adornment and it is considered extremely low browed to try and imitate it with a stick on. Males will almost always wear clothing with red, braided fringes whereas females fringe their clothes with yellow.
  
Whilst Tibrar struggled to retain control and keep things orderly (especially the Moons of Kaarp), the other legions stirred and first contact was made in Garen with Ajaxians in the year 2071 in the sector Garen. The Tibrans ships at the time were not equipped to fight whereas the Ajaxians were. Contact was made between the two and the Ajaxian diplomats politely demanded the Tibrans accept Ajaxian Law and pay a tax for being in the sector they had just discovered giving the Tibran ships 48 hours to do so. On board the Tibran ships, no one had any idea of what the strange alien was babbling and so they sat and waited. After 48 hours, outraged by the arrogance of the Tibran ships the Ajaxians attacked forcing the Tibrans to immediately retreat through the jump gate to Canopus West, in the process giving away the gate's location.
+
== Modern History ==
 +
* '''1942:''' Tibs launch their first crewed rocket into space but subsequent technological development is very slow due to a lack of resources and lack of interest amongst the Tibran Royalty.
  
Before too long, the Tibrans had an Ajaxian war fleet on their doorstep and not ready to fight took heavy damage before finally being able to push the Ajaxians, who were of a comparable technological level, back. No sooner had the Tibrans fought off the Ajaxians when they found themselves making contact with Krilgorian ships that had jumped straight into their home sector in the year 2075. Pretty soon, the Tibrans had another major fight on their hands, but luckily for them, the Krilgorian fleet due to the effects of holovision on the folks back home were weak and, although losing almost all remaining combat craft in the process managed to break the Krilgorian attack. Meanwhile the Ajaxians, now aware of the Krilgorians had been building strength in Canopus and in 2086 after Krilgore was all but gone from space and the Tibran fleet non existent, they seized upon their opportunity and attacked Tibrar.
+
* '''2052:''' Tibs develop the hyperdrive and discover jump gates. Expansionistic Royal Family develop a new enthusiasm for space technology and Tibs rapidly discover Canopus West, Moons of Kaarp, Aquarious and Axial (now known as the Asteroid Fields)
  
With no defences, the Ajaxians easily took control of the planet and set about 'civilizing' the primitive Tibrans in accordance with Section 156, paragraph 17.3.34, clause III.
+
* '''2062:''' Garen is discovered. Overextension, resource stress, and the complexities of building new colonies in the discovered sectors halts Tibran expansion.
  
This saw the Tibrans being made into slaves, forced to work in the massive mines the Ajaxians had built to strip mine the planet.
+
* '''2071:''' First contact with Ajaxians in Garen. Ajaxians immediately demand that Tibs accept Ajaxian Law and that Tibs pay a tax for daring to be in the sector they just discovered, with 48 hours to comply. The ultimatum is, of course, delivered in Ajaxian, which the Tibs can't possibly understand. 48 hours passes and Ajaxian fighters attack the unarmed Tib supply vessels. Tibs are forced to retreat to Canopus West, exposing the jump gate in the process. Garen is lost to the Ajaxians.
  
For the next 50 or so years, the Ajaxians brutally ruled Tibrar, plundering its natural resources and brutalising the population. Little did the Tibs know, but things were about to get even worse. Having learned the exact location of all known sectors and of the existence of alien life, after a brief pause to rebuild after the discovery of Red Sky, the Boraxian fleet with even greater strength than before set off to try and conquer their first alien legion. Having long since determined the strength of the various legions, the natural first target was Tibrar, and in 2140, a Boraxian battle fleet jumped straight into Tibrar, surprising the hell out of the small Ajaxian suppression fleet there.
+
* '''2072:''' Ajaxians attack Tibran colonies in Canopus West. Being somewhat prepared, the Tibs raise a fight but are under-resource and eventually lose the sector, revealing the jump gate to Tibrar in the process.
  
With superior technology and tactics, the Boraxians quickly squashed the Ajaxian defenders and dividing their fleet sent the bulk of it up through Canopus West pushing the panicking Ajaxians all the way back to The Three Suns where they stopped their advance, and not wanting to wage two wars at once returned to Tibrar, where not content to simply use the Tibrans as slaves, they set about destroying all evidence of their civilization and massacring almost the entire Royal Family in order to break the will of the Peasants. It was clear to the Tibrans that once the Boraxians were done mining the planet they would utterly annihilate all life on it and replace it with their own.
+
* '''2074:''' After Ajaxian consolidation in Canopus West and defensive construction in Tibrar, the over-confident Jax attack Tibrar directly. The two sides are evenly matched and after a brutal battle, the Jax are forced to retreat, leaving Tibrar heavily damaged.
  
Unnoticed by the Boraxian oppressors who rarely paid attention to what was going on inside the mines, a Tibran resistance movement had for years been building an underground complex, complete with a spaceship launching tube and producing a massive stash of nuclear weapons.
+
* '''2075:''' A small contingent of Krilgorian fighters jump unexpectedly, directly into Tibrar and, being Krils, immediately attack. The Kril fleet is weak, as the Kril civilization is in holo-induced decline, but so is the Tib fleet after battling the Jax. Tibs manage to eventually destroy all Krils but lose all combat craft in the process. Tibrar is left all but destroyed, and with a critical lack of resources.
  
The return of Krilgore in force to space diverted most of the Boraxian ships away and by 2162, the other three legions had all encountered each other and skirmishes were frequent. Eager to finish the Tibrans off before being drawn into massive conflict elsewhere, the Boraxians began an extermination program on Tibrar and in sheer desperation the Tibran resistance, years earlier than it had intended to, launched its attack.
+
* '''2086:''' A huge Ajaxian attack fleet gathers in Canopus West and jumps to Tibrar. Tibran recovery has been almost non-existent and the Jax are met with no significant resistence. Ajaxians take control of Tibrar and set about 'civilizing' the primitive Tibrans in accordance with Section 156, paragraph 17.3.34, clause III of the Ajaxian Space Act. Tibrans become slaves on their own planet, strip mining the meagre remaining resources for their Ajaxian masters. This brutal period will last for over 50 years.
  
In the year 2163, the ramshackle Tibran fleet managed to catch by surprise and destroy the few Boraxian defenders, and then in a desperate attempt to buy some time a few suicide ships fully loaded with illegal atomic weapons jumped to the Asteroids and detonated them in the middle of the 3 legion fight that was occurring there.
+
* '''2140:''' After recovering from the Red Sky disaster, a large Boraxian strike force jumps into Tibrar, easily overwhelming the small Ajaxian suppression fleet that remained in sector. Ajaxians flee to Canopus West, then Garen, then The Three Suns with Boraxians pursuing them all the way, destroying Ajaxian colonies on the way.
  
The huge disturbance this caused interfered with all known hypergates shutting them down temporarily. All ships that were in the process of hypering were destroyed and in the aftermath it was seen that many of the gate locations had shifted entirely. Coupled with the fact that the other 3 legions lost the bulk of their fleets in the explosion a universal ceasefire was signed and an early version of the Galactic Council first formed.
+
* '''2145:''' Boraxians decide to take the easy target and leave the Ajaxians to return to Tibrar. Even worse than the Ajaxians, their hatred for all non-Boraxian life all pervasive, the Bors immediately execute all members of the Tibran royalty, keeping only peasants to operate the Ajaxian mines. Tibrans realize they they will be slaughtered as soon as the mines become non-viable and form a highly professional and secretive Tibran Resistance. Tib miners begin secret assemble an underground spacecraft launch facility and skim nuclear material from their inattentive Boraxian overlords.
  
Freed from the threat temporarily, the Tibran legion burning with hatred scrambled like crazy to rebuild their civilization and tack together a fleet.
+
* '''2163:''' The Krils, having returned to space in force are now actively engaging Boraxians fighters. Full scale war has started between all legions with the primary battlefield being in Axial sector. WIth Bor attention elsewhere and only a small defensive fleet remaining, the desperate Tibs seize their chance and launch their secretly constructed ships, including the "Axe", "Halberd" and "Broadsword", suicide ships that are little more than an enormous nuclear bomb. The small Bor fleet remaining at Tibrar is overcome by the ramshackle Tib fleet and the Tibs take a moment to consolidate.
  
==Fighting Characteristics==
+
* '''2164:''' Full scale war is underway in Axial with the bulk of all legion firepower present. Tib suicide pilots jump the Axe, Halberd and Broadsword directly into Axial and are barely noticed in the three-way battle that is occurring there. The Axe jumps for Ajaxus, the Halberd for Boraxus, and the Broadsword for Krilgore. Once in hyperspace, all three ships detonate their cargos, generating a simultaneous and catastrophic explosion that is magnified through space time and blows out through both ends of the hyper tunnel. The destruction is cataclysmic, beyond even the most extreme calculations of the Tibs. All matter in Axial is blown to pieces, all legions' fleets destroyed, and the systems' planetoids blasted apart into asteroids. On the other end, an enormous blast of radiation sweeps through Krilgore, Boraxus and Ajaxus, destoying all space-borne hardward and killing billions on the planet surfaces. All ships in hyperspace between any sectors are instantly destroyed and the massive disturbance leads to reformation of hypergates to Axial. This gives the event its name: The Axial Shift.
Tibrans were always slower than everyone else when it came to technological development and after the destruction wreaked on their planet by Ajaxus and then Boraxus, they are by far the weakest fleet, with their ships basically tacked together with scrap.
 
  
They make up for this with their ability to fight. Driven by a searing hatred that burns right to their core and an incredible loyalty to Tibrar and the Royal Family, Tibran pilots will fight more aggressively than even Krils when given the chance, especially when they encounter Boraxians.
+
* '''2165:''' Knowing that the Tibs were responsible, but not knowing how they did it, all legions immediately agree to end all hostilities to Tibrar. Shocked by the ferocity of the Axial Shift and utterly destroyed, all four legions sign a ceasefire and the Galactic Council is formed.
  
The Tibs aren't pleased and it shows.
+
* '''2166:''' Freed from oppression, Tibrans discover a newly formed gate (as a consequence of the Axial Shift) that leads to a system rich in resources. The sector is named 'The Tibran Mining Colony' and Tibs, now the best miners in the galaxy, begin to rebuild their shattered legion as fast as they can.

Latest revision as of 04:30, 8 May 2009

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Tibrar

Tibrar

-- The planet Tibrar orbits around a young white star once every 0.9 standard galactic years. Of the 5 other significant planetary bodies in the system, Tibrar is the largest and the only one sustaining life. Once a planet rich in resources, years of over exploitation under the oppressive rule of first Ajaxian, then Boraxian tyrants, have left the planet severely polluted, lacking any significant reserves of fossil fuels and low on critical metals such as Titanium and Uranium.

-- Tibrans have had a very tough time in recent history and are coming back from the brink of almost total annihilation. This memory causes them to take things much more seriously than other legions. They know what is like to be close to death, and are extremely good at making something out of nothing, at winning a battle when all seems lost.

-- Tibs were never the most technologically advanced legion and their ships are little more than tacked together scrap with guns strapped on, but they know how to fight and will become even more aggressive than Krils when faced with Boraxians, and, to a lesser extent, Ajaxians. Tibs don't hate the Krils so much, but that's only because the Krils haven't given the Tibs a reason...yet.

Population

29 billion Tibrans

Allegiance

Tibran

NOTAM

  • Locals are cute only in appearance, don't get too friendly
  • Do not show disrespect towards the Tibran Royal Family if you value your life
  • System defenses will fire at all alien craft in sector
  • Planetary defenses will fire on any attackers

Biology

-- Tibrans (Tibs for short) look, for lack of a better word, 'cute'. The typical Tibran stands three feet tall on its two squat legs, with its rounded torso and polymorphic manipulator arms giving it the appearance of a weird, fluffy, green, teddy bear. Completing the look, the head is oversized, with quaint features and adorable big brown eyes that make you want to cuddle it even more. The addition of a squeaky little voice suggest that it should be sold in a toy store under the 'too-cute' section.

-- See a Tibran in native state, and you'll just want to cuddle it...but DON'T DO IT. Tibs are like cats: they might be cute, but they didn't get to the top of the food chain by being nice. The little mouth houses a horrible set of needle-sharp fangs that come laced with neurotoxins, and the tongue acts as a dump valve, squirting an accurate and deadly stream of concentrated acid straight into the face of an unfortunate target. The entire digestive system of the Tib is a bioweapons facility (which makes sense when you see what they evolved to eat on Tibrar). The manipulator 'arms' seem harmless enough but can rapidly reform into just about any basic shape the Tib desires, producing an awesome array of melee weapons, and the legs provide explosive spring. In short, if a Tib looks you in the eye and smiles, you're pretty much doomed; even if you don't know what you did, apologize. Otherwise you'll find your guts sliced out and face being digested before you can blink. An angry Tib kills with lots of splatter at an intimate range, and it's one of the most disgusting things you can ever see.

-- There are four main distinctions to be made in Tibran biology: male, female, royal and peasant. Whilst the differences are obvious to Tibrans, nobody else can see any physical difference. Autopsies reveal no biological difference whatsoever with all individuals being hermaphroditic. Tibrans take offense at being incorrectly categorized, so if you find yourself talking to a naked Tib (why are you talking to a naked Tib??), use the most neutral language you can muster until it gives you a clue as to its gender and class.

-- Robust, strong and highly dextrous in a small package, Tibran biology makes them great for mining, piloting micro fighters and factory work.

Power Structure

-- Tibrar has always been a matriarchal monarchy. The deified and all-powerful Tibran Queen holds absolute power. Following from her in the power structure are her daughters, then their daughters. Only when there are no more females do the males come into power, again from the top down. When a Tibran female dies, her male partners lose all status, but any female partners retain theirs. Seemingly archaic, all Tibs seem to support the system and the result is a stable and peaceful society.

-- Tibs don't harp on tradition too literally though, and have adapted the mechanisms of the Royal Family to suit the space-age. Any Tib can be assigned 'daughter' status with assignments being generally based on merit. Still, it is a top down system and is slow and inefficient when compared to other legions.

-- Royalty are deified in Tibran culture with Tib fighters often calling on the spirits of past leaders when a battle takes shape.

-- Tibran society is classed into two broad groups, Royalty and Peasantry. Members of Royalty are those who have earned the right to command, while the peasantry must serve. Royal status is not always a good thing because on becoming Royal, your assets become those of the Royal Family. As it stands the wealthiest individuals are certain peasants operating corporations that are yet to have received Royal Status. Inevitably though, the largest companies are noticed and 'acquired' by the Royal Family. All individuals consider it a great honour to be awarded Royal Status even if it means losing a fortune. All individuals are born as peasants and must prove themselves worthy to be accepted into Royalty which is not granted easily due to the fact that once granted it can't be revoked.

-- The Royalty tend to treat the Peasantry in a rather rude manner. This is despite the fact that often the Peasant are more qualified, intelligent and successful than their masters. Even so, all Peasants will respectfully accept the treatment and not complain about it later.

-- Tibrans seem to choose their gender at an early age and spend the rest of their life playing the role. The clue as to Tibrans status and gender is to look at how they dress and the jewellery they wear. Only the Royal Family has access to precious metals because they are so rare, and will wear a small ornament sewn carefully into their foreheads. Peasants will not have such an adornment and it is considered extremely low browed to try and imitate it with a stick on. Males will almost always wear clothing with red, braided fringes whereas females fringe their clothes with yellow.

Modern History

  • 1942: Tibs launch their first crewed rocket into space but subsequent technological development is very slow due to a lack of resources and lack of interest amongst the Tibran Royalty.
  • 2052: Tibs develop the hyperdrive and discover jump gates. Expansionistic Royal Family develop a new enthusiasm for space technology and Tibs rapidly discover Canopus West, Moons of Kaarp, Aquarious and Axial (now known as the Asteroid Fields)
  • 2062: Garen is discovered. Overextension, resource stress, and the complexities of building new colonies in the discovered sectors halts Tibran expansion.
  • 2071: First contact with Ajaxians in Garen. Ajaxians immediately demand that Tibs accept Ajaxian Law and that Tibs pay a tax for daring to be in the sector they just discovered, with 48 hours to comply. The ultimatum is, of course, delivered in Ajaxian, which the Tibs can't possibly understand. 48 hours passes and Ajaxian fighters attack the unarmed Tib supply vessels. Tibs are forced to retreat to Canopus West, exposing the jump gate in the process. Garen is lost to the Ajaxians.
  • 2072: Ajaxians attack Tibran colonies in Canopus West. Being somewhat prepared, the Tibs raise a fight but are under-resource and eventually lose the sector, revealing the jump gate to Tibrar in the process.
  • 2074: After Ajaxian consolidation in Canopus West and defensive construction in Tibrar, the over-confident Jax attack Tibrar directly. The two sides are evenly matched and after a brutal battle, the Jax are forced to retreat, leaving Tibrar heavily damaged.
  • 2075: A small contingent of Krilgorian fighters jump unexpectedly, directly into Tibrar and, being Krils, immediately attack. The Kril fleet is weak, as the Kril civilization is in holo-induced decline, but so is the Tib fleet after battling the Jax. Tibs manage to eventually destroy all Krils but lose all combat craft in the process. Tibrar is left all but destroyed, and with a critical lack of resources.
  • 2086: A huge Ajaxian attack fleet gathers in Canopus West and jumps to Tibrar. Tibran recovery has been almost non-existent and the Jax are met with no significant resistence. Ajaxians take control of Tibrar and set about 'civilizing' the primitive Tibrans in accordance with Section 156, paragraph 17.3.34, clause III of the Ajaxian Space Act. Tibrans become slaves on their own planet, strip mining the meagre remaining resources for their Ajaxian masters. This brutal period will last for over 50 years.
  • 2140: After recovering from the Red Sky disaster, a large Boraxian strike force jumps into Tibrar, easily overwhelming the small Ajaxian suppression fleet that remained in sector. Ajaxians flee to Canopus West, then Garen, then The Three Suns with Boraxians pursuing them all the way, destroying Ajaxian colonies on the way.
  • 2145: Boraxians decide to take the easy target and leave the Ajaxians to return to Tibrar. Even worse than the Ajaxians, their hatred for all non-Boraxian life all pervasive, the Bors immediately execute all members of the Tibran royalty, keeping only peasants to operate the Ajaxian mines. Tibrans realize they they will be slaughtered as soon as the mines become non-viable and form a highly professional and secretive Tibran Resistance. Tib miners begin secret assemble an underground spacecraft launch facility and skim nuclear material from their inattentive Boraxian overlords.
  • 2163: The Krils, having returned to space in force are now actively engaging Boraxians fighters. Full scale war has started between all legions with the primary battlefield being in Axial sector. WIth Bor attention elsewhere and only a small defensive fleet remaining, the desperate Tibs seize their chance and launch their secretly constructed ships, including the "Axe", "Halberd" and "Broadsword", suicide ships that are little more than an enormous nuclear bomb. The small Bor fleet remaining at Tibrar is overcome by the ramshackle Tib fleet and the Tibs take a moment to consolidate.
  • 2164: Full scale war is underway in Axial with the bulk of all legion firepower present. Tib suicide pilots jump the Axe, Halberd and Broadsword directly into Axial and are barely noticed in the three-way battle that is occurring there. The Axe jumps for Ajaxus, the Halberd for Boraxus, and the Broadsword for Krilgore. Once in hyperspace, all three ships detonate their cargos, generating a simultaneous and catastrophic explosion that is magnified through space time and blows out through both ends of the hyper tunnel. The destruction is cataclysmic, beyond even the most extreme calculations of the Tibs. All matter in Axial is blown to pieces, all legions' fleets destroyed, and the systems' planetoids blasted apart into asteroids. On the other end, an enormous blast of radiation sweeps through Krilgore, Boraxus and Ajaxus, destoying all space-borne hardward and killing billions on the planet surfaces. All ships in hyperspace between any sectors are instantly destroyed and the massive disturbance leads to reformation of hypergates to Axial. This gives the event its name: The Axial Shift.
  • 2165: Knowing that the Tibs were responsible, but not knowing how they did it, all legions immediately agree to end all hostilities to Tibrar. Shocked by the ferocity of the Axial Shift and utterly destroyed, all four legions sign a ceasefire and the Galactic Council is formed.
  • 2166: Freed from oppression, Tibrans discover a newly formed gate (as a consequence of the Axial Shift) that leads to a system rich in resources. The sector is named 'The Tibran Mining Colony' and Tibs, now the best miners in the galaxy, begin to rebuild their shattered legion as fast as they can.