Getting started

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Sectors
Galactic map
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Bases \ Home sectors

Home Worlds
Tibrar
Planet Krilgore
Boraxus
Ajaxus

Quadrant Sectors
Tripe
Orbital
Garen
Aquarious

Giant Sectors
The Three Suns
Southern Sector
Red Sky City
Canopus West
Moons of Kaarp
Dreadlar
Apollo Sector
81103

Outer Ring Sectors
Acrador
C.T.6
Mattas Head
Perosis
Star City
The Tibran Mining Colony
Dragor
Durius Highlands

Other Sectors
The Asteroid Field
New Sector Alpha
The Uncharted Sector

Begin playing

Upon deciding to join the fight for galactic domination, you are drafted into one of four 'Legions'; either the Ajaxians, Boraxians, Tibrans or the Krilgorians. The system will automatically decide which Legion is the most appropriate for you to join.

Once your allegiance is set, you may then choose to pilot one ship of the five fighter craft available to your side (See ship types). Each craft is different with variations in Shields, Speed and Weapons and some ships have special abilities, like auto-repair and cloaking. However, these specialised functions are paid for by less favourable statistics. Your new craft enters service in perfect condition with 2000HP (hull points).

You begin as a Class 1 pilot and your Combat and Piloting skills are rated at 10.

How to play

The aim of TVS is simple. Dominate the galaxy by destroying the homeworlds of all alien legions thus providing your legion with ownership of The Violet Sector.

TVS is a turn based strategy game, loosely based on a role play scoring system. During 'Beta' games, each turn lasts for 3 hours and is called a 'tick', during which you may make up to 5 moves. In 'Frantic' games, ticks are just 15 minutes long. Various actions require different numbers of moves, and any combination of actions is permitted per 'tick', provided you have the required number of moves to perform them.

Action Moves Capable of move
Scan for pickups 1 All ships
Self repair 1 All ships
Decloak 1 All ships that are cloaked
Attack an enemy 1 All but repairer / carrier
Repair a friendly 1 Repairer / carrier only
Collect / dump scrap 1 / 1 Repairer / carrier only
Enter / exit carrier 3 / 1 All but Carrier / Cruiser
Expel ship 1 Carrier only
Cloak 5 Cloaker only
Hyperjump 3 All ships

When you begin playing you are assigned to your home sector to begin battle against all enemies and assist your legion in dominating the galaxy. The known universe is divided into sectors between which you may travel via 'hypergates'. Taking a hypergate requires 3 moves meaning that you can hyper out of your sector if you have not made more than two moves during a turn.

You cannot carry over un-used moves each tick. If you leave moves unused at the end of a tick, they are lost forever and next tick you will have 5 moves as normal.

You can decide to select a ship which has auto-repairing facilities. These ships will repair themselves by a small amount each time a tick passes. These ships are especially good if you are unable to play TVS at certain times.