Pickups

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Revision as of 17:47, 27 May 2007 by Zypher (talk | contribs) (New page: Pickup Effect Useful Situations No Pickup None Never Explosive Pickup Damages you for 100-450 hitpoints Can allow repairers to score off you if your fleet is doing nothing, but usual...)
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Pickup Effect Useful Situations No Pickup None Never Explosive Pickup Damages you for 100-450 hitpoints Can allow repairers to score off you if your fleet is doing nothing, but usually useless and irritating. Triple Attack Allows you to attack one enemy in your sector (including cloaked ships) for triple damage. When you're attempting to kill a cloaker, although they're also useful against other ships. Free Attack Allows you to attack one enemy in your sector (including cloaked ships) without using a move. When you're attempting to kill a cloaker, although they're also useful against other ships. Decoy Creates a decoy ship in your sector, which has the same apparent hitpoints and score as you. Any time, although other pickups are more useful Explosive Decoy As for Decoy, but does 10 damage to any ship firing on it. As for Decoy Point Pickup Adds a number of points (100-300) to your score Any time. Repair pickup Adds a number of hitpoints to your total (100-450) When you're damaged. Half-max repair Repairs you for half of your maximum hitpoints Particularly useful when badly damaged. Invulnerability Makes your ship invulnerable to attack for the remainder of the current turn. Uncloaks you if cloaked. Any time you're being shot at. Potentially lethal (for you) if you're cloaked in an enemy fleet. Random Hypergate Transports you to a random sector instantly if activated Only if you're in danger of dying, because it could potentially land you in an enemy fleet.