Pickups

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Pickup Effect Useful Situations
No Pickup None Never
Explosive Pickup Damages you for 100-450 hitpoints Can allow repairers to score off you if your fleet is doing nothing, but usually useless and irritating.
Triple Attack Allows you to attack one enemy in your sector (including cloaked ships) for triple damage. When you're attempting to kill a cloaker, although they're also useful against other ships.
Free Attack Allows you to attack one enemy in your sector (including cloaked ships) without using a move. When you're attempting to kill a cloaker, although they're also useful against other ships.
Decoy Creates a decoy ship in your sector, which has the same apparent hitpoints and score as you. Any time, although other pickups are more useful
Explosive Decoy As for Decoy, but does 25 damage to any ship firing on it. As for Decoy
Point Pickup Adds a number of points (100-300) to your score Any time.
Repair pickup Adds a number of hitpoints to your total (100-450) When you're damaged.
Half-max repair Repairs you for half of your maximum hitpoints Particularly useful when badly damaged.
Invulnerability Makes your ship invulnerable to attack for the remainder of the current turn. Uncloaks you if cloaked. Any time you're being shot at. Potentially lethal (for you) if you're cloaked in an enemy fleet.
Random Hypergate Transports you to a random sector instantly if activated Only if you're in danger of dying, because it could potentially land you in an enemy fleet.
Cloak Cloaks your ship, even if you are not a cloaker. Useful when in danger, can be a pain when reppers are trying to repair you.
Negative Points Loses a number of points (100-300) to your score. You wont lose your current level if you have gone under needed points for level Never
Extra Move Will give you an extra move, will not stack over five moves Always